Role of technology for English language learners
The role of technology as an alternative tool for instruction of English as second language increases its possibilities to create a collaborative learning environments, in which students can acquire, immerse and practice a new language.
Through the use of the internet, videogames multimedia, and practice programs, students can participate in cooperative projects that will foster communication with peers in their classrooms and throughout the global community.
Through the use of the internet, videogames multimedia, and practice programs, students can participate in cooperative projects that will foster communication with peers in their classrooms and throughout the global community.
Computers and video games can take an important part in language learning. We have an extraordinary opportunity to educate, not only children but the population at large through video games. Video games can provide the ability to shape events, environments and positions in a way which is not possible through any other medium.
Video games evoke different emotions in people. Someone think that, videogames, are only a tool of entertainment, while others consider them useless and tools of bad influence. Academics, such as Gee, will say that “video games are a new form of interactive media that will be useful for academic multidisciplinary study”.
Video games evoke different emotions in people. Someone think that, videogames, are only a tool of entertainment, while others consider them useless and tools of bad influence. Academics, such as Gee, will say that “video games are a new form of interactive media that will be useful for academic multidisciplinary study”.
It is not a surprise that many educators and teachers are trying to add video games to their lessons to catch and retain the attention of students, and increase the course content and likability. Many business, medicine, and law schools in northern Europe are implementing video games such as Dexter and Objection as part of their curricula, whilst other schools introduce more commercially known titles, for example Brain Age and Trauma Center to their science and math courses.